Monday, 1 January 2018

High Concept Setting

This is mostly for my players but you can read along too. :) It's some high concept statements about a setting for a new campaign.

The last Great War between the humans and the elves ended 117 years ago. The humans lost. The elves made several conditions in the surrender.

  • The elves keep a presence in human lands. Every noble court has an elf advisor and there are elven settlements scattered throughout.
  • The human High Throne was destroyed, along with the High King. It was the High King who united the human kings into a single warmongering army against the elves, say the elves.
  • Trade between elves and humans must continue for the betterment of the humans.
  • The most promising humans are accepted by elves for training in elven lore and ways, in the hope that elven values will permeate throughout humankind.

Dwarves were neutral during the war, selling metals, weapons, and armour to both sides. The dwarven lands are not united under a single monarch leaving each clan or king to trade as they wish.

Human monarchs reign in an inherited dynasty for as long as the gods allow. There are times in history when the gods send a Qerub to announce the end of one dynasty and the selection of the new one. The astrologers have announced that the next Qerub will come at the next solar eclipse, in seven moons time.

The current dynasty has granted more titles than any dynasty before. Intended to be positions of responsibility, paid for by the kings, they have turned into competitive squabbles for land. A number of vassal king arrangements have been established as the hierarchy of nobility has become more complex than ever. Minor nobles seek to strengthen their lands, towns, and villages, in preparation for eventual conflict.

Orcs continue to raid the lands of humans, elves, and dwarves, as they have done for centuries. They have never shown signs of uniting under a single ruler.

Most of the lands of humans, dwarves, and elves, are free from the worst monsters. However, the wild lands are still wild. Only the brave or foolish travel them alone. But the rumours are that the wilderness still has lost treasures in old battlefields, mines, and forgotten places. Some of these treasures are the ancient relics of power that bards still sing about.



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