Wednesday, 24 October 2012

NaGa DeMon

I confess! I'll be designing a game for the 2012 Naga Demon. It's a great project to exercise the game design muscles and it looks as though there'll be even more people participating this year than previously.

I've decided (and announced on facebook page) that I'm going to write Lego FU.

FU's a great system that I've blogged about before and which I'm currently using. It's quick, simple and effective (just like pain relief? wha...?). I'm using it with some gamers who, to the best of my knowledge, have never played crunchy systems and they've picked it up beautifully. Now, the system doesn't seem to appear much, but drives us back to being creative with the story.

But why Lego FU? Because I like FU and I like Lego, and because they're a good match. Lego isn't a complicated world. It's full of cliches. Heroes are heroic. Villains are nasty. Characters in the Lego world have simple goals, and FU facilitates that.

I've sketched an outline of the text already, mostly so I don't forget any of the ideas. That's just note-taking, not cheating, right? I mean, they're just notes I wrote in October rather than November. No disqualification here.


Monday, 8 October 2012

DRYH, the video clip

If you've never heard of Don't Rest Your Head and wonder what kind of stories it plays, then watch this. This little clip is almost straight from its pages.

Just another reason why it's so brilliant a game.