Showing posts with label Sagefight. Show all posts
Showing posts with label Sagefight. Show all posts

Monday, 2 May 2011

My Auscon Experience

The day after RPG Sunday is worth a little time and reflection on my experience of it.

I had the best start to the day because the shirt I'd ordered for the day arrived just in time. Wow. It grabbed attention, and was only a matter of minutes before someone said, "That's an awesome shirt. Where can I get one?"

To get your own, go see Daniel Solis' Cafepress site. Kudos to Daniel for making a version with correct Commonwealth spelling.

I was only at Auscon for the Sunday, but it was a very full day. Starting the RPGs at 9am on a Sunday was something of a challenge. Who's awake and keen to play story games at 9am on Sunday?!? Apparently, about fifteen people. And even though that meant I didn't get to run FU, it did mean that I could be part of a play test for Behind The Screens. Peter's got a great little game idea going there, and I'm keen to see it develop and evolve into a polished game. Seriously, people, watch for that game.

Between that and the 2pm session, I had a chance to wander the floor and see the vendors, the miniatures tables, and get a chai. The venue was exactly the right size for the con, and laid out so very well. Gaming tables in the middle completely dominated the space, but didn't overpower the trade stalls that lined the walls. Most of the product was miniatures-based, but that's not surprising, since Auscon was originally going to only cater for minis games. Ace Comics came through with the goods for RPGs (even including some Dresden Files), and I think that was in proportion to the attendees. And kudos for the staff too. There seemed to be the right number of them for the activities, spread around in the right amount.

After lunch I had the great chance to run Agon. Yes! Finally! I've offered this game at cons before and never had takers. Maybe my elevator pitch was poor, or perhaps I should also stop offering it on the same game menu as Spirit of the Century. Regardless, I had five heroes complete a quest for Hera. As far as my GM effort went, they all seemed pleased with it. I managed to test every ability, except for Music. Maybe next time for that one. I'm sure I also fudged a couple of rules, but everything seemed to flow OK and the story didn't get bogged down or lopsided because of it. Best of all, I have the feeling that even playing the game is something of an Agon, an effort. I say that, not because it's hard going, but because the characters are always getting beaten down by something in order to succeed at something else. The frustration of the characters showed on the players' faces, and that seemed like a good thing.

And in the last session, I ran the best game of Poison'd I've ever run. I was going to say that I'd redeemed Poison'd, but that just seems antithetical. The story flowed smoothly. The characters lunged for their ambitions and were frustrated by the Cruel Fortunes. There were a few things I did in this game that I'll gladly repeat next time, to help make the story work. Special thanks go to the players, for embracing the depravity of being pirates.

My only regret was not remembering that I wanted to try Sagefight. Looking back, we would have had to go outside for it. There certainly wasn't enough space inside for those kinds of shenanigans.

Overall, my experience of one-third of Auscon was positive. Allan and Mark did a marvellous job. Watch out for their next project, whatever it is. I do know, though, that the first weekend in October is going to be another gaming convention. Mark your diaries now.

Saturday, 2 October 2010

Sagefight as Madness Talent

This is my tongue-in-cheek mashup of Don't Rest Your Head and Sagefight. Enjoy, or even critique.

It began as a fun pasttime with friends. "Hai! Hai! Hai!" Each beat an opportunity to vanquish your opponent. Each pause the intersection of instinct and intent. And then, the strike! Touch their palm and they simply walk away.

But you played the game every day in your mind. As you walked down the street you could hear the beats of the movement all around you. The train. The joggers. The stock market. And now, even the universe itself has opened up its beat to you. That constant driving rhythm, like a drum in your mind, synchronising everything that exists like some great clockwork machine.

What can I do?
(1-2 dice) Synchronise yourself into the rhythm of machines and computers around you, able to see their patterns and predict their movement. Your chaos is one step ahead of their order. Not only do you know the machine, but you know the right place to tap and make the machine simply spin down to a quiet halt.

(3-4 dice) The ebb and flow of biological systems, as complex as they are, is as machine to you. From heartbeats to cell division, the interplay of these finely-tuned systems spins and loops according to fundamental chemical interactions, and you can dance to that beat. A double-step here and there and you can switch that bio-machine around. Stop a man's heartbeat or accelerate his cell division. Interrupt cancerous growths in their onslaught. Predict the flow of electrons throughout the neurons in her brain, and stay one step ahead.

(5-6 dice) Everything is part of the cosmic machine now. God wound up the spring and let all those untold trillions of wheels turn, and you can see them turning together. With the right tap you can bump the moon off its orbit, see the change in the stock market before it happens, or reach into a man's soul and tap so that he simply walks away from life itself. And no matter how far away you are when you do it, it's enough to disturb Officer Tock from his duties.

How does it break me?
Fight - Tap, tap, tap everything. Too many things are happening around you and the sounds of all those systems is like a thousand drummers playing a thousand different beats. You've got to make them stop, and you slide into a well-practised kata that makes anything near you stop and run.

Flight - A little error of judgment and the world has tapped you as adroitly as you normally tap it. The frenzy and flurry come to an abrupt stop, and quite calmly - perhaps mindlessly - you turn and walk away, far away.

How do I change?
Your sense of the spontaneous is slowly eroded by the relentless ticking. Everything is now a matter of watching for the pattern and then reaching into it to make it simply give up. The constant synchronisation of your body with the world around you has made your movements less and less fluid. Your movement becomes caught in the rhythm of Sagefight.

What am I becoming?
You erode the things around you by their capitulation, depriving them of their resolve and persistence. With no one around you to rage against the dying of the light, your own will to persevere collapses as well and as it falters, you can no longer tolerate determination or purpose in anything else. The feedback loop drains you of your self-discipline, and it is replaced by the instinctive drive to expose the fragility and futility of striving. You have become Damn Soulless.

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