Thursday 28 April 2011

My games at Auscon

I'm offering three games at Auscon this weekend. This is what I have in mind.

9am - FU
FU looks like a genuine pickup game, so that's what I'm going to do with it. I have no preconceived notions of a setting at all, and I'm looking forward to seeing what the players come up with. I've played in these kinds of games before and will steal a technique from Steve D to set it up. Everyone has two scraps of paper and writes a single idea on each one. We draw two (or three?) at random and start from there.

2pm - Agon
I've owned this game for ages and have hardly played it at all, despite my ongoing wish to do so. This needs the most preparation, so I'm most nervous about it. It's been a while since I really prepared something with this much detail.

7pm - Poison'd
The game of depraved sailors, desperately trying to avoid the governor's gallows and their shipmates' shivs. I've run this badly before, and then I got better at it. And now I cackle at the very thought of it.

Friday 15 April 2011

Apocalypse World by The Walking Eye

I don't often listen to actual play recordings. Last week, though, I started plugging my way through the sessions of Apocalypse World recorded by The Walking Eye. I was just curious about how Apocalypse World plays out and my curiosity was rewarded with this.

Their holy water is burning and it's awesome and it's terrifying and it's bad.

I know it's possible to say this in just about every game, and say it in context, but it made so much sense right where it was. So maybe actual play recordings aren't all bad, and maybe Apocalypse World is good. I'll have to acquire it and play it to know for sure.

Monday 11 April 2011

Sucker Punch as Apocalyptic

There isn't usually any good reason for me to cross-post between this blog and Divine Trauma. So today is unusual. I posted a brief analysis on Sucker Punch as Apocalyptic over there and it's probably worth a read for my gaming audience too.

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