Thursday, 12 November 2015

Nuria: Factions, Groups, and Institutions

I was happy about the attention that my first Nuria post gained, and the great comments from around the place. I hope this post gives a slightly deeper understanding of the setting.

Factions
On Nuria there are four major factions wielding political power. Each of them is committed to a free Nuria, but each adheres to significantly different ways of achieving it. These differences place them at odds with each other, despite their common ground.

The Nirsenite faction is the Nurian group currently in power. They dominate the Cultural Council, an institution which was granted limited rights of autonomy by the Turit as a client body. The Turit maintain a strong presence over the orbiter in the form of administration, law enforcement, military, and civil works. Nevertheless, the Nirsenites are given the freedom to maintain Nurian culture for the purpose of ongoing stability on the orbiter. As long as it doesn't threaten Turit sovereignty or taxes, it's likely to be allowed. A free Nuria is a pure Nuria.

Second to this are the Telkomet who are represented in the Cultural Council. This faction is heavily marked by privilege and is largely comprised of academics, scholars, and entrepreneurs. They privately control vast fortunes and have a vested interest in ensuring that trade and commerce continues peacefully. What they don't want, however, is to pay taxes to the Turit. A free Nuria is a wealthy Nuria.

Actively opposing the Turit are the True Nurians. To them, the Turit are violent invaders who ruin the Nurian way of life by forcing themselves onto the orbital. As a result, the True Nurians will gladly use violence against the Turit. They also hate collaborators and will target them if a Turit target doesn't present itself. Their interactions with the Nirsenites and the Telkomet are strained at best, bloody at worst. A free Nuria is an independent Nuria.

The last major Nurian faction is the Delmass. They are passive in their opposition to the Turit, preferring instead to continue to live out the Nurian culture in indifference to everyone else. In secluded parts of the orbital they live in small communes, exploiting a Turit legal loophole about taxation on private property. Although a notable faction, they are the smallest of the four and keep to themselves. On the other hand, they are treated with suspicion by the Turit who make use of spies and infiltrators to watch them. A free Nuria is the Nuria of the mind and the body.

Groups
The Turit themselves are a powerhouse of technology, commerce, and warfare. This isn't only in comparison with the orbitals, however. Although the seat of Turit power is on their orbital, they maintain a presence on the planet as well, using four space elevators as key supply lines. They are also actively engaged in exploration of the solar system's mineral resources, including the moon and nearby asteroids. Their image of themselves is an enlightened nation, not merely the greatest country on earth but the greatest nation in the system.

Institutions
The Cultural Council was formed in the surrender negotiations of the invasion. As a key strategic move by the Turit, they permitted the council to continue looking after the Nurian cultural affairs. The council is active on a daily basis, organising events, publications, festivals, and performances in continuance of the Nurian life prior to the surrender. They receive funding from their activities, but none from the Turit. The Turit allow it but do not actively support it. From time to time the Turit censor the council, especially if anti-Turit propaganda is found in any of the council activities.




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