Sunday, 21 July 2013

When Other Players Assign Aspects

I mentioned that I was going to use a Burning Wheel trick in my Diaspora game. Mentioned, done, succeeded. The players took turns at suggesting ideas and phrases for the last character. We used each other's creativity and perspective to help round out the character and to weave him into the plot. Those aspects immediately came into play and became part of our overall story. 

Mission accomplished. 
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