Sunday, 22 April 2012

How to game in the Star Wars universe

I have a new gaming group (yes, that's all I've blogged about recently) and I asked them what they might like to play after we've run the course of the current campaign. A couple of people seem quite keen on playing something in the Star Wars universe. And why not? It's an evocative setting and reasonably well known.

It made me think about all the different kinds of ways to play in that universe. Some initial thoughts:

FATE (Spirit of the Century style): Lots of Jedi and Rebellion missions. Could be used for any period in the saga.

Don't Rest Your Head: Geared around a fall into the dark side of the force. This could be a simple re-skin, but I wonder what to substitute for Fight and Flight responses.

My Life With Master: All players are Sith who will rise up, like Vader, and kill the Master.

Poison'd: Another Sith game, except this is after the Master has died.

Dogs in the Vineyard: Done, done and done. There are plenty of rules out there for this hack.

Agon: Mission based Jedi stories. This doesn't leave much space for dark side temptation, except perhaps exchange Divine Favour for the Dark Side and when it's all consumed, one point becomes permanent. When all points are permanent, a Jedi they ain't.

Apocalypse World: Nuh-uh. Not touching this. That's way too much work for me right now.

3:16: Great idea for a Clonetrooper or Stormtrooper campaign. Not much reskinning required.

A Penny For My Thoughts: How did you fall into the dark side of the force?

What about you? Which game would you use for a Star Wars story, and what kind of story would it tell?

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