Wednesday, 28 July 2010

Siege game rules done

I think my game rules for Siege are done. It works. It plays. People can engage with it.

I'm still a little worried about the Hostage character. What happens if they escape so successfully that they leave the game? Does the game stop being fun for them? I also want to know what happens if a Hostage character takes actions to wear down the resolve of the Captor, or if they force the relationship with the Captor in a non-adversarial direction.

My next step is to package up the game rules into a PDF for others to try. It won't be pretty, but it'll be playable. Well, as long as I explain the rules in a clear and interesting way. No problem, right?
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