Wednesday, 14 January 2009

Don't Feel Your Fear - redux

I'm disappointed with my earlier effort at a Star Wars setting hack for Don't Rest Your Head, and this is my revision.

To start with, I want to use the DRYH system to represent the temptation for a Jedi to turn to the dark side of the force. Vader and Sidious often said that it was more powerful, and Yoda said that it's the easy path. Sounds like a temptation to me, and one which has a balance that creates tension for the story and the characters.

In the DRYH system, the function of Exhaustion and Madness is to tempt the players. More dice gives more power. Too many dice makes the character fall. The function of Discipline is to rein in the effects of Exhaustion and Madness and the function of Pain is to provide opposition to the character's actions. To convert this to a Jedi story, we need to understand what tempts a Jedi. We get our clues from The Jedi Code and from some advice that Yoda gave to Anakin.

The Jedi Code

There is no emotion; there is peace.

There is no ignorance; there is knowledge.

There is no passion; there is serenity.

There is no chaos; there is harmony.

There is no death; there is the force.

Yoda's Advice

"Careful you must be when sensing the future, Anakin. The fear of loss is the path to the Dark Side."

From these, I would nominate that the two temptations for the Jedi are Darkness and Passion. They fit into DRYH like this.

Change Exhaustion to Darkness and change a Crash to a Taint.

Remember that, "Fear is the path to the dark side. Fear leads to anger, anger leads to hate, hate leads to suffering." Max out on Fear and you get a taint of the Dark Side (a point of permanent Madness)

Change Madness to Passion and leave a Snap just the way it is.

Anakin's slaughter of the Raiders as vengeance for the torture of his mother is a great example here. An option with which I'm toying is to eliminate the Flight response altogether, and require only Fight responses.

Don't change Pain.

Pain is still pain.

The last thing to do is work backwards to character creation. Standard DRYH questions can be inappropriate to creating the kind of Jedi Temptation stories I have in mind. They develop as follows:

Character Questions

"What's been keeping you awake?" becomes "What did you give up to become a Jedi?"

"What just happened to you?" remains the same.

"What's on the surface?" should be "How do you fit into the Jedi Order?"

"What's beneath the surface?" remains the same.

"What's your path?" relates to progression in the Jedi order or knowledge of the Force, the only two destinations for a Jedi.

There you have it. I hope to run this setting hack sometime this year, either at Go Play Brisbane, or at Gencon Oz. Your comments are welcome, especially if you think I've misread something about DRYH or the Jedi.

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