It seems that Ryan Macklin has found himself in a similar position to me. Unbeknownst to you, faithful reader, I have struck an impasse in my development of Nobles. Should I make it a fully fledged RPG or just a battle game? Ryan is asking himself the same question about Mythender.
As it turns out, I had planned to take the same path. Develop the components and build an RPG on top of them. It's taking its time (in and around some more philosophical commitments) but I still plan to have a small A5 staple version ready for GenCon Oz 2008.