I started working on the Power 19 list for Nobles on the weekend. Nobles is in a state of flux at the moment. I had a core mechanic that I had playtested and it seemed to work just fine. And then I had an idea about how to expand it and now I need to go through a structured process in order to make sense of it all.
The key was that originally Nobles was a game played between Nobles who were warring to claim the title of High King. And then I saw yet another documentary about the victory of Henry V at Agincourt and everything was up for grabs again. The key detail was to do with how nobles were treated in battle. In that time, such people weren't executed in battle but were captured for a ransom. This single fact now insists on being part of Nobles and I'm thrown back to the start again, with a war mechanic that works well, but with several unanswered questions. So now I'm in the process of adding a number of features to the game, including (but not limited to) a scoring system, four paths to the throne, treaties and the discovery of assassins. The last one is causing me the most problems. I have some ideas about how to implement it, but have settled on none of them thus far.
More to come as Gencon Oz approaches.