In brief the story concerned Madam Bergerac, a French artefact collector who had invited members of the Century Club from London to Paris to witness the demonstration of her new artefact. By the time our heroes land in Paris, Sky Pirates had raided the zeppelin that Bergerac had sent for them and during the confusion, one of the crew - a Sky Pirate in disguise - made off with the artefact.
The mastermind was suspected to be Baron von Sturm, the mysterious German inventor. Had he stolen it? Perhaps. If so, why? Bergerac was a well respected collector of antiquities and artefacts! It is clearly an outrage that her property has been taken from her. Our heroes went in to investigate.
I won't spoil the story, but there were plenty of scenes for sneaking around castles, making quick escapes, and trying to cover tracks amidst plenty of deception. Suffice it to say that Spike Spiegel, Jack Venturer and Calo Maxwell lived to tell the tale. Lessons that I learnt from this game were many, but here are the top three:
- During character creation, make sure that your aspects support your skills. It's hard to invoke them if they don't relate and that means you get to use them less. SOTC characters are very focused on a few key areas. It's the theme of the character, the schtick that makes it worth reading about.
- Start the flow of fate points and it won't stop. As soon as the flow dries up people hoard them, so give them plenty of opportunity to spend and earn them.
- Be careful of dead scenes or slow scenes. If the characters seems lost about what to do, start making the clues bigger. If the clues threaten to get too big, just send in the ninjas.