The last gaming session was the setting and character creation for a game of Diaspora. My group doesn't have much experience with FATE's aspects and that turned out to be the most difficult part of the evening. It'll come with practice, though.
Looking at the summary of the session I can see no less than sixty-eight aspects staring me in the face. Sixty-eight! Between five characters and six systems that's what I have for story seeds. One of the character has a spacecraft too and those aspects are yet to be added into the mix. The astute reader-and-Diaspora-fan will calculate that the total aspect count will soon be above seventy.
With rich pickings like these I expect that we will come nowhere near the depths of the characters and stories open to us. Our first play session is later this week and we are ready for launch.