I have a new game idea in the design sketchbook and I'm planning how to go about developing and writing it. What's surprised me is how I have two options clearly in front of me for how to proceed. Part of me wants to toy with dice rules because there are some interesting ideas out there (many of which were prompted by reading Daniel Solis' blog and tweets). The rest of me want to write scraps of fiction and setting to see if that's interesting first and then figure out how to bend the dice to create those stories.
I think the more disciplined method is to take the fiction first and force the dice later. I'll have to be more patient, but in the end I think I'll get the better result. So it's off to the writing desk with me.