Tuesday, 21 December 2010

Siege is running out of Patience

Siege, my game about a hostage situation, is running out of Patience. By the rules of the game I'll only be able to take physical actions soon. If you'd played the game or read the rules, you'd know what I mean. In the real world, I've set myself a project trigger point of the end of 2010. That would mark the end of a three month period for blind playtesting. The sad news is that no one has volunteered for this necessary part of game design.

Like any good project, there are certain conditions that tell us whether to proceed to the next point, revise and check again, or to cancel it. The end of 2010 is my deadline for this decision. So I'm on the final countdown to that point.
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