Monday, 21 June 2010
Asymmetry by Design
I've reached a breakthrough point with Siege and am busily embellishing my rules with paragraphs. No more lists of bullet points for me. As I do this, I'm struck by the asymmetry of the design. It's only marginal, but it's there and it's deliberate. The Captor, the Police and the Hostage are not balanced against each other. They each have a different role in the fiction, so there are different conditions that apply to them right from the start. I'm looking forward to another playtest soon, and will be looking specifically at how the asymmetry plays out.