Characters in this game will take the roles of Police, Hostage or Hostage-taker. With more than three players, some of these roles will have more than one character.
Throughout the game, as facts are revealed about characters and situations, characters will gain advantages over other characters. These advantages could relate to the situation, such as "The doors are wired with explosives" or relate to characters, such as "I know that you've embezzeled from the pension fund." It will be up to the players to create these advantages and then to react to the advantages that others have over them.
The whole game will be forced into an end-game situation when any of the characters have nothing left in Resolve or Patience.
That's it for now. I have several mechanisms in mind to facilitate all these, and I hope to have a quick set of rules available soon to start playtesting with some amiable people.
This game is part of The Stockade project.