The game itself is clever for a lot of reasons. First, it's easy to learn. I think it only took 5 minutes to explain the rules. Second, it's highly narrative. The words of the narrative determine the rules which are called into play and it's through the narrative that players get involved. The dice and tokens are (principally) a secondary concern, being led by the narrative. Thirdly, it's clever because it blurs the line between the characters and the audience, with decisions to be made at the level of the character and the level of the player/audience.
The simplicity of this game make it a great little pickup game, and a game that I could easily play with non-gamers. I think this one might join my game collection.