Go Play Brisbane was held over the weekend. You can see the remnants of it at the site. Overall I'm pleased with how it worked out.
As a GM, I stretched myself in two areas. First, I ran Space Rat for the first time. This is a simple and clever system (as I've written about before) and was fun to run. Everyone laughed - a lot. In fact, it didn't take much to keep the laughs flowing for 3 solid hours of gaming. In fact, I laughed more at this game of Space Rat than I've ever laughed at a sitcom. It's official: you get more laughs-per-dollar with Space Rat than with sitcoms.
The second stretch area was the Don't Rest Your Head game. I don't watch horror movies or read horror novels, as a general rule, so I'm not completely familiar with the tropes of horror. Typically, I run DRYH as an exhaustion game with very little horror content. This time I changed my tactic and brought the horror to the foreground. When things were getting a little light-hearted, dismemberment entered the conversation. When the players began to forget the sorrow and drive of their characters (beneath the surface... keeping you awake...) I put their related NPCs (the missing child or wife) in a torturous situation. It was my attempt at visceral horror, and I think it worked. The players stopped smiling and reconnected with their characters. Don't get me wrong; I wanted them to enjoy the game, but it's a horror game and from time to time I pushed the horror up to eleven.
And then, after the high of running games, I rediscovered the post-game crash. Those adrenaline cycles can be a real bummer.