A game mechanic that I've been toying with in the last couple of weeks is a grid that indicates the current status of the character. Since Nobles is a game about duplicity and public image, I decided to pursue this idea so that the duplicitous nature of the characters can be tracked. After all, a smooth-talking leader could be rotten to the core, or could be genuine. Presentation and actuality are not one and the same thing.
I'd heard that Grey Ranks, by Jason Morningstar, made use of a grid arrangement as well. So I've bought a copy of the game, albeit in PDF format, to find out what he's done with it. I already have the basic concepts of my grid, but there's always a chance that his could be better than mine. If so, I would need to figure out whether I should bother making a game, or whether I should simply write a supplement for Grey Ranks rules.