I've been stewing over this for a few days now and have finally figured out how I should have handled a particular scene in last weekend's game of Agon. This is the situation. One of the heroes (Cronos, son of Gorgos) had been scouting around a village and had set off a trap. The trap wounded him and also raised the alert that he was there, so a conflict ensued. Cronos decided to use Cunning and try to sneak his way out of trouble rather than run his way out of trouble (Athletics).
What I should have done was call for a contest of Cunning and suggested that Cronos find some creative abilities (e.g., Athletics) to add to the roll. As the Antagonist, I should have paid strife for an advantage for the pursuers because of their superior numbers and perhaps increased it to 2d8 opposition.
The second key thing that I should have done was spend more time defining the outcomes of the contest. That is, a Cronos victory should have enabled him to escape whereas a Cronos loss should have resulted in a capture - including disarmament.
And the third thing I should have suggested, but not insisted on, was invoking Hubris when Cronos lost the contest (which he did, and then refused to give up his weapons).
As the Antagonist/GM I didn't handle this very well and the story stagnated for a few minutes. I will take this as a learning experience and should know better for our second game. The guys at the Durham3 are of the opinion that it's not until the third session of a game system that everyone gets on top of the rules and makes them start to sing.
So there's only one more dodgy session to go. Yes!