Last time I mentioned that I've started playing D&D with my kids. They're junior school age and have never played any games like this before. And that's why it's been interesting to see the following behaviours in their game style.
They add story elements by themselves.
It's not just a request, they just narrate it in. They want a dragon? There's a dragon somewhere. They want an annual festival where the fleet comes in to harbour? There's a festival. So many games have rules for this, but my kids do it intuitively. They don't expect an in-game reward but they get the emotional reward.
They allow fleeing opponents to flee.
Even though it's D&D, not every encounter has to end in total death. When the creature gets to low hit points or is the last in the party I make a Wisdom check to see if the creature is smart enough to flee. There's usually the opportunity for our heroes to shoot it in the back as it does so. However, they don't. "Go in peace!" one said. When the other one decided to take the shot he was met with, "No, let it go..."
Wanting to build, not just kill & loot.
Several episodes were spent trying to rebuild a village that was destroyed by rampaging monsters. (Incidentally, every village has a magic Village Crystal that sustains the village. Their idea, not mine.) Once the crystal was returned and buried, the village started to regrow. So many details came forward. The windmill doesn't mill things, it harnesses magic energy that powers the village street lamps. Again, not my idea.
No "murder-hobo" instinct.
Despite the reputation of D&D, I'm not seeing the game create this behaviour just yet. My kids are just playing. They're making their own stories in a D&D world. Sometimes that's fighting monsters. Sometimes that's working with the blacksmith to make a magic pet house for the familiar cat. Sometimes it's making a performance check to see if their story was the most interesting at the feast.
I've learnt a lot about D&D and about story games just by being a DM for them. System matters, but not as much as player agency, it seems.
Wednesday, 17 May 2017
Subscribe to:
Posts (Atom)
Labels
1KM1KT
(1)
3:16 Carnage Amongst The Stars
(1)
4ZZZ
(1)
A Penny For My Thoughts
(6)
Abney Park
(1)
Actual Play
(13)
Administration
(3)
Adults only please
(1)
Advanced Dungeons and Dragons
(5)
Advanced Fighting Fantasy
(4)
Agon
(14)
Andrew Smith
(1)
Apocalypse World
(3)
apocalyptic
(1)
Art
(2)
Aspects
(1)
Auscon
(11)
Australian Game Designers
(1)
Avengers
(1)
Battlestar Galactica
(1)
Behind The Screens
(1)
Bits and Mortar
(2)
Blades In The Dark
(1)
Blank Shield Press
(1)
Brass Goggles
(1)
Braunstein
(3)
Brick Battles
(2)
Brisbane
(5)
Burning Wheel
(33)
Campaign
(1)
Car Wars
(5)
Car Wars Tanks
(2)
Chess
(1)
Chick Corea
(1)
Chris Perkins
(1)
convention
(1)
Convention tips
(1)
conventions
(1)
Cosplay
(1)
Cthulhu
(1)
Cubicle 7
(1)
CW6
(1)
Cylon
(1)
D&D
(1)
D&D 5e
(1)
Daniel Solis
(1)
David Pidgeon
(6)
Death Race
(1)
Design
(11)
DeviantArt
(1)
Diaspora
(7)
Dice and Clouds
(1)
Dicebook
(1)
Discordia.se
(1)
Divine Trauma
(2)
Do
(1)
Dogs in the Vineyard
(3)
Don't Lose Your Mind
(2)
Don't Rest Your Head
(24)
DramaSystem
(6)
Dresden Files RPG
(3)
DRYH
(4)
Duel of Wits
(1)
Dungeon
(1)
dungeon crawl
(2)
Dungeons and Dragons
(8)
Dungeons and Dragons Pennny Arcade
(2)
Elizabeth I
(1)
Embers of the Forgotten Kingdom
(1)
encounters
(1)
Erick Wujcik
(1)
Escape or Die
(1)
Every Gamer's Guild
(7)
Evil Hat
(7)
F20
(1)
Fat Dragon Games
(1)
FATE
(6)
Fate Core
(4)
Feng Shui 2
(1)
Fenix
(1)
Fiasco
(4)
Fred Hicks
(7)
Free RPG Adventure Ideas
(2)
Free RPG Blog
(2)
From the news
(3)
FU
(7)
FU RPG
(4)
Fudge
(1)
fundamentalism
(1)
Gail Simone
(1)
Game Chef
(1)
game design
(14)
Game of Thrones
(5)
Game theory
(2)
Gamer dad
(2)
Gaming
(3)
Gaming gear
(1)
Gary Gygax
(1)
Gen Con Oz
(8)
GenCon
(31)
Gettin' Away With It
(4)
GM advice
(1)
GM style
(2)
GM Technique
(8)
Go Play Brisbane
(26)
golf
(1)
Good and Evil
(1)
google hangouts
(1)
Grey Ranks
(3)
GUMSHOE
(1)
GURPS
(1)
Hamlet's Hit Points
(1)
Happy Birthday Robot
(3)
Here Be Gamers
(3)
Heroica
(1)
Hillfolk
(1)
Horror
(1)
Houses of the Blooded
(2)
Indie Game Designer
(4)
indie gamers
(1)
Indie Games Explosion
(11)
indie games on demand
(9)
Indie Press Gang
(2)
Indie Press Revolution
(3)
Indie RPG
(14)
Inquisitor
(1)
iPad
(1)
IPR
(4)
Jason Morningstar
(1)
John Cleese
(1)
John Harper
(5)
John Hodgman
(1)
John Locke
(1)
John Reid
(2)
John Wick
(1)
Kenneth Hite
(1)
Kickstarter
(2)
kill puppies for satan
(2)
Knightmare Chess
(1)
Kuang Hong
(1)
Lady Blackbird
(2)
LARP
(1)
Lego
(4)
Lego Agonica
(1)
Lego FU
(11)
Long Beach Geeks
(1)
LoveHate Design
(1)
Lulu
(2)
Machiavelli
(1)
Madman
(1)
magic
(2)
Magic Burner
(1)
Major Wesely
(1)
Mark McPherson
(1)
Mark Peric
(3)
Marvel Super Heroes
(1)
May The FU Be With You
(2)
Mechaton
(1)
mf0
(1)
Michael Wenman
(6)
miniatures gaming
(1)
Mixel
(1)
Mobile Frame Zero
(5)
Monopoly
(1)
Monty Haul
(1)
Munchkin
(2)
Mutant City Blues
(1)
My Kitchen Rules
(1)
My Life With Master
(1)
NaGaDeMon
(17)
Nagademon 2013
(6)
Nagademon 2015
(2)
Narrative Control
(2)
Nathan Russell
(9)
Neology
(1)
Neoncon
(1)
Nietzsche
(1)
Ninja vs Pirates
(1)
Nobles
(14)
Nuria
(2)
O Mortal
(10)
One-shot
(1)
Organising Games
(1)
Orphan Black
(1)
parenting
(1)
Paul Tevis
(2)
PDF
(3)
Perception Check
(1)
Peril Planet
(3)
Perth
(2)
Peter Adkinson
(1)
Peter Adkison
(1)
Peter Blake
(6)
Philosophy
(3)
Pictionary
(1)
Pirates Showdown
(1)
Play report
(1)
play style
(1)
Playtesting
(2)
Pocketmod
(1)
Podcast
(3)
Podcast of Foes
(1)
Poison'd
(18)
Poleconomy
(1)
Power 19
(1)
Primetime Adventures
(13)
psychology
(1)
Publishing
(2)
Quality Comics
(1)
Queen
(2)
Religion in gaming
(6)
Rifts
(1)
Rob Donoghue
(1)
Robin Laws
(6)
Robotech
(1)
Roleplaying skills
(2)
Roll20
(1)
RPG
(9)
RPG Advice
(2)
RPG Podcast Review
(1)
RPGNow
(1)
RWBY
(1)
Ryan Macklin
(1)
SacredVows
(1)
Sagefight
(2)
Scott Haring
(1)
Scott Vandervalk
(1)
Scrabble
(1)
Scribd
(1)
Sean Nittner
(1)
Second Generation Gamer
(1)
semiotics
(1)
Seth Godin
(1)
Setting Hack
(3)
Shakespeare
(1)
Siege
(40)
Silence of the Lambs
(1)
Skrillex
(1)
Skype
(2)
Skyrim
(1)
Smallville
(1)
Social contract
(1)
solo gaming
(1)
Sons of Kryos
(1)
Sons of Liberty
(1)
Space Rat
(5)
speculative fiction
(1)
Spirit of the Century
(21)
Star Wars
(8)
steampunk
(1)
Steve Darlington
(1)
Steve Jackson Games
(3)
Storn Cook
(1)
Story games
(12)
Sucker Punch
(1)
Supanova
(2)
Super Gachapon Fighter Omega Infinity
(1)
Superman
(1)
Swancon
(2)
Swashbucklers of the 7 Skies
(1)
Swords
(1)
Taboos
(1)
Tactics
(1)
Tales From The Floating Vagabond
(1)
Talk Like A Pirate
(1)
That's How We Roll
(1)
The Beast of Limfjord
(1)
The Bones
(1)
The Cells
(10)
The Eighth Sea
(3)
The Forge
(4)
The Lego Movie
(3)
The MESSAGE
(1)
The Mountain Witch
(1)
The Spark RPG
(1)
The Stockade
(8)
The Walking Eye
(3)
Them They and Those Guys
(1)
Theory
(2)
Theory From the Closet
(2)
Timothy Ferguson
(1)
Transformers
(1)
Twitter
(1)
Unlit Match
(9)
Uprising
(6)
Victor Wooten
(1)
Vincent Baker
(7)
War Showdown
(1)
Warhammer
(2)
Warhammer 40K
(1)
Will Hindmarch
(1)
world building
(1)
WOTC
(2)
XKCD
(1)
Zedgames
(5)
Zombie Cinema
(3)