Wednesday, 30 April 2014

Pocketmod Games

I have a couple of minor games (Nobles and other ideas in the works) that might never make it to full publication. They seem like the right size for Pocketmod publication, however.

Until now I've not really considered the format, despite Michael Wenman's enthusiasm for them. However, for small idea games they might be precisely what I need.

They don't need loads of competence in layout, they just need succinct rules. The real skill is in the writing, not in reducing the font size.

Watch out for a couple of them to become available for download in the coming months. I'll put them on my games page.

Wednesday, 9 April 2014

Lego FU is Awesome!

Why yes, I have seen the Lego Movie. I couldn't wait any more to see it and can't wait to take my kids to see it.

I got to enjoy it on lots of levels, including the Lego FU hack. As players of Lego FU might know, I based that FU hack heavily on the Clutch Powers movie and the TT Games range. I was keen to see if there would be anything new about the ideas of Lego, or how "the Lego Universe" might work. Lego isn't something with a canon so I was open to something new.

But here's the thing about Lego. It's about recreation and re-creation. It's about building on what someone else already did. Even though Emmett is in a different world to Clutch Powers, or Batman, or the Hobbitt, or the Power Miners, etc., the same principles apply.

And what does that mean for Lego FU? It means you can play the Lego Movie with the existing Lego FU hack with only a teeny, tiny, difference for flavour. Running out of creation spark takes your minifig out of the game but makes them a minifig who always follows the instructions, including the overpriced coffee.

Now go and build your story! Lego FU is awesome!

Tuesday, 1 April 2014

amgsmith.net has been revitalised

If you're the curious sort of person who has clicked around this blog after reading a post then you may have found my personal page at amgsmith.net

After a lot of mucking about, I've redesigned it to trim the fat and just because I like the kind of mucking about that goes into making something new.

I've copied my games' pages over to there, but will maintain a link to them from this blog.

We now return you to your normal programming.