Tuesday, 18 November 2014

Hidden rules are the worst

You've probably noticed that I've been toying around with Mobile Frame Zero a little lately, especially with my two children. They're both young so they're into whatever I'm into. We kludge together a few mechs and then set them up on the floor to play.

The older one sometimes plays War! Showdown or Pirates! Showdown on my iPad so he grasps the point of a wargame. The abundance of dice around the house probably also helps him along a bit.

But as you might imagine, young children don't usually have an interest in understanding the rules before starting play. Instead, they like to make up rules as they go along. It's like play-storming but without anyone writing anything down. For my eldest, every turn is an opportunity to make up a new rule about something.

"I rolled a 3. If I roll another 3 now then that makes 6 and I get to capture that weapon tower."

"How many 6s did you roll in the game? If you rolled enough then you get to repair your robot without having to go back to the start."

"If you capture that tower, you can put it on your robot and move seven spaces instead."

You get the idea. It made me realise something I don't especially like in gameplay: the hidden rule. I played a game of Warhammer 40K with a more knowledgeable friend one day. Everything was going just fine until I made a move and he said, "And now I get to… " Follow this with the total destruction of my Tau army.

Oh. Do you think I would have made my move the way I did if I knew that?

You might say that I should have known the rules before I started playing. True! I should have absorbed that massive fifth edition of the WH40K rulebook before I even considered playing. OK, so I kid a bit. The point is that there were surprise rules. I didn't know them all and suddenly there were more of them.

In game design I think this requires a special audience, or perhaps a better game design. When I think of a game that avoids this neatly, I'm immediately drawn to Lady Blackbird. All the rules are on the character sheets. It's great because it's simple enough to fit on a single sheet without being crowded. It even has exception based rules on each sheet, but they're also few in number.

With all that I've just written, perhaps you think I'd hate the mother of all exception based games: Munchkin. But it's just the opposite. I like that game because the exceptions are the expectations. The game is specifically about those exceptions. Players don't have to memorise them all, just be able to play them as they come up. In games with hidden rules you have to memorise them all and that drains the fun out of the game for me.

So in short:
- Games with easily presented rules are good.
- Games that include exception-based rules are good.
- Games that punish players for not memorising the encyclopaedia of rules are bad.

Saturday, 15 November 2014

Brick Battles

The urge to make games is strong in this family. I've just finished playing our own customised-for-a-five-year-old version of Mobile Frame Zero, although it was probably closer to Brick Battles than anything else.

Every time we finished the turn for a mech, a new rule appeared. Tough mechs. Fast mechs. Repair stations. Respawning. The list of rules just kept coming! Somehow they all meshed together well enough for us to play.

I'm glad I bought Brick Battles. Yes, I bought the little booklet! Totally worth it.

Sunday, 2 November 2014

Frames! Frames! Frames!

I finally got my copy of the Mobile Frame Zero rule book after procrastinating about it for too long. Inspiration hit the Lego tub this afternoon and this is what came out. 





It's been said over and over again but the Mixel sets are brilliant for this game. So many useful pieces. 

Labels

1KM1KT (1) 3:16 Carnage Amongst The Stars (1) 4ZZZ (1) A Penny For My Thoughts (6) Abney Park (1) Actual Play (13) Administration (3) Adults only please (1) Advanced Dungeons and Dragons (5) Advanced Fighting Fantasy (4) Agon (14) Andrew Smith (1) Apocalypse World (3) apocalyptic (1) Art (2) Aspects (1) Auscon (11) Australian Game Designers (1) Avengers (1) Battlestar Galactica (1) Behind The Screens (1) Bits and Mortar (2) Blades In The Dark (1) Blank Shield Press (1) Brass Goggles (1) Braunstein (3) Brick Battles (2) Brisbane (5) Burning Wheel (33) Campaign (1) Car Wars (5) Car Wars Tanks (2) Chess (1) Chick Corea (1) Chris Perkins (1) convention (1) Convention tips (1) conventions (1) Cosplay (1) Cthulhu (1) Cubicle 7 (1) CW6 (1) Cylon (1) D&D (1) D&D 5e (1) Daniel Solis (1) David Pidgeon (6) Death Race (1) Design (11) DeviantArt (1) Diaspora (7) Dice and Clouds (1) Dicebook (1) Discordia.se (1) Divine Trauma (2) Do (1) Dogs in the Vineyard (3) Don't Lose Your Mind (2) Don't Rest Your Head (24) DramaSystem (6) Dresden Files RPG (3) DRYH (4) Duel of Wits (1) Dungeon (1) dungeon crawl (2) Dungeons and Dragons (8) Dungeons and Dragons Pennny Arcade (2) Elizabeth I (1) Embers of the Forgotten Kingdom (1) encounters (1) Erick Wujcik (1) Escape or Die (1) Every Gamer's Guild (7) Evil Hat (7) F20 (1) Fat Dragon Games (1) FATE (6) Fate Core (4) Feng Shui 2 (1) Fenix (1) Fiasco (4) Fred Hicks (7) Free RPG Adventure Ideas (2) Free RPG Blog (2) From the news (3) FU (7) FU RPG (4) Fudge (1) fundamentalism (1) Gail Simone (1) Game Chef (1) game design (14) Game of Thrones (5) Game theory (2) Gamer dad (2) Gaming (3) Gaming gear (1) Gary Gygax (1) Gen Con Oz (8) GenCon (31) Gettin' Away With It (4) GM advice (1) GM style (2) GM Technique (8) Go Play Brisbane (26) golf (1) Good and Evil (1) google hangouts (1) Grey Ranks (3) GUMSHOE (1) GURPS (1) Hamlet's Hit Points (1) Happy Birthday Robot (3) Here Be Gamers (3) Heroica (1) Hillfolk (1) Horror (1) Houses of the Blooded (2) Indie Game Designer (4) indie gamers (1) Indie Games Explosion (11) indie games on demand (9) Indie Press Gang (2) Indie Press Revolution (3) Indie RPG (14) Inquisitor (1) iPad (1) IPR (4) Jason Morningstar (1) John Cleese (1) John Harper (5) John Hodgman (1) John Locke (1) John Reid (2) John Wick (1) Kenneth Hite (1) Kickstarter (2) kill puppies for satan (2) Knightmare Chess (1) Kuang Hong (1) Lady Blackbird (2) LARP (1) Lego (4) Lego Agonica (1) Lego FU (11) Long Beach Geeks (1) LoveHate Design (1) Lulu (2) Machiavelli (1) Madman (1) magic (2) Magic Burner (1) Major Wesely (1) Mark McPherson (1) Mark Peric (3) Marvel Super Heroes (1) May The FU Be With You (2) Mechaton (1) mf0 (1) Michael Wenman (6) miniatures gaming (1) Mixel (1) Mobile Frame Zero (5) Monopoly (1) Monty Haul (1) Munchkin (2) Mutant City Blues (1) My Kitchen Rules (1) My Life With Master (1) NaGaDeMon (17) Nagademon 2013 (6) Nagademon 2015 (2) Narrative Control (2) Nathan Russell (9) Neology (1) Neoncon (1) Nietzsche (1) Ninja vs Pirates (1) Nobles (14) Nuria (2) O Mortal (10) One-shot (1) Organising Games (1) Orphan Black (1) parenting (1) Paul Tevis (2) PDF (3) Perception Check (1) Peril Planet (3) Perth (2) Peter Adkinson (1) Peter Adkison (1) Peter Blake (6) Philosophy (3) Pictionary (1) Pirates Showdown (1) Play report (1) play style (1) Playtesting (2) Pocketmod (1) Podcast (3) Podcast of Foes (1) Poison'd (18) Poleconomy (1) Power 19 (1) Primetime Adventures (13) psychology (1) Publishing (2) Quality Comics (1) Queen (2) Religion in gaming (6) Rifts (1) Rob Donoghue (1) Robin Laws (6) Robotech (1) Roleplaying skills (2) Roll20 (1) RPG (9) RPG Advice (2) RPG Podcast Review (1) RPGNow (1) RWBY (1) Ryan Macklin (1) SacredVows (1) Sagefight (2) Scott Haring (1) Scott Vandervalk (1) Scrabble (1) Scribd (1) Sean Nittner (1) Second Generation Gamer (1) semiotics (1) Seth Godin (1) Setting Hack (3) Shakespeare (1) Siege (40) Silence of the Lambs (1) Skrillex (1) Skype (2) Skyrim (1) Smallville (1) Social contract (1) solo gaming (1) Sons of Kryos (1) Sons of Liberty (1) Space Rat (5) speculative fiction (1) Spirit of the Century (21) Star Wars (8) steampunk (1) Steve Darlington (1) Steve Jackson Games (3) Storn Cook (1) Story games (12) Sucker Punch (1) Supanova (2) Super Gachapon Fighter Omega Infinity (1) Superman (1) Swancon (2) Swashbucklers of the 7 Skies (1) Swords (1) Taboos (1) Tactics (1) Tales From The Floating Vagabond (1) Talk Like A Pirate (1) That's How We Roll (1) The Beast of Limfjord (1) The Bones (1) The Cells (10) The Eighth Sea (3) The Forge (4) The Lego Movie (3) The MESSAGE (1) The Mountain Witch (1) The Spark RPG (1) The Stockade (8) The Walking Eye (3) Them They and Those Guys (1) Theory (2) Theory From the Closet (2) Timothy Ferguson (1) Transformers (1) Twitter (1) Unlit Match (9) Uprising (6) Victor Wooten (1) Vincent Baker (7) War Showdown (1) Warhammer (2) Warhammer 40K (1) Will Hindmarch (1) world building (1) WOTC (2) XKCD (1) Zedgames (5) Zombie Cinema (3)