Showing posts with label indie games on demand. Show all posts
Showing posts with label indie games on demand. Show all posts

Thursday, 10 January 2013

Spirit of 2013

After a long, long hiatus from the game, tonight I'll run Spirit of the Century. It's an impromptu game that I'm running to demonstrate it. The group is moving to play a supers game and was going to use Mutants and Masterminds, then FU, but now I've suggested Fate I find that I'm the only one who knows it.

I'm going to use the great characters from the book itself as well as get some players to create their characters on the fly. It's a one-shot game and I need to flex its muscles for the group so that they can see how it works.

It brings me back to the days of the first Gen Con Oz. Those indie games on demand tables demanded nothing but SOTC for nearly the whole time. Let's see what comes from tonight, although I expect pulpy fun and laughs.

Friday, 15 January 2010

My Indie Events at Gen Con Oz 2010

Originally, I was going to say that this was a pointer to the indie events at Gen Con Oz 2010. However, what I'm going to post is that it's a pointer to some indie events at Gen Con Oz 2010. A A page about the indie game events that I'm going to register and organise is now available at the Stockade project site.

And if that's what I post here, then it comes with a second layer of meaning for all you indie gamers out there - a kind of two part challenge. First, I'd love to collaborate with you. There's more than enough room for people who just want to turn up and run games, or who want to turn up and participate in the Game Design Roundtable. I get a kick out of helping to make it happen, so I'm happy to do the legwork to register the events and coordinate the effort - giving the GMs more time to concentrate on bringing games to play. If it means more fun for GMs and players, I'm glad to help make it happen. For the last two years, at the end of Gen Con I've been able to look back at the con and know that I've made it possible for people to have fun with games they've never heard of before.
And the second part of the challenge is for those who want to be more indie than indie. Bring your own indie event to the con. If you have your own game and you want to run it for three solid days, then bring it, promote it, push it, play it. Share the fun with as many people as you can, without bring constrained by indie games on demand.
If you're keen to be part of indie games on demand, drop me a line now. You can reach me at andrew.mg.smith ---at+++ gmail.com or through facebook.

Wednesday, 23 December 2009

Wishes Come True

Back in January I posted my 2009 gaming wish list. Now it's time to see how many wishes came true.

1. Run games for others, without necessarily organising them.
This happened once in 2009, when I made it to Newcastle for the EGG meeting in August. All I had to do was turn up with a game ready to run. Nice!

2. Organise another Go Play Brisbane
Done. I didn't get around to organising the second one, though, on account of some other commitments. Watch for Go Play Brisbane in 2010.

3. Run indie games at Gen Con Oz
Done, done and done. With a giant d12 on a stick, and tables of gaming goodness, this was the gaming highlight of my year. It was coupled with two good seminars as well, in which the gaming prowess of others came to the fore. Honestly, it makes me feel good to be able to help others find new games or to design their own games.

4. Burning Wheel Campaign
This one didn't happen. However, there are still 7 days left in 2009 for me to at least try Burning Wheel.

5. Try at least 2 new games
Indeed! Poison'd, A Penny For My Thoughts and Zombie Cinema immediately come to mind. I'm glad I tried them. I'm still undecided about buying Penny, but the Aussie dollar is strong at the moment...

So that was my 2009 wishlist, just about wrapped up. It was ambitious and I didn't achieve all of it, but I managed most of it. 2010 has its own wishlist, and you'll just have to wait to find out what it is.

Monday, 21 September 2009

Gen Con Oz 2009 is over!

Four days of gaming.

That's a lot of gaming. I really only did two days of it. Day 1 was all about finalising some printing and assembling a Giant D12 On A Stick. HUGE thanks go to Mark Peric and Worldwide Printing at South Brisbane for this. Great result. If you're looking for art for your game, contact Mark Peric. Here he is finishing the assembly work.


Days 2 and 3 were all about indie games on demand. So many gamers, all having fun. I was booked to run for all six sessions, but Lon Teal volunteered an extra session on Saturday morning, leaving me to wander the trade hall and pick up some minis. Bargain! Of the five sessions, I ran one game of Poison'd and four of Spirit of the Century. People love that game. I need to run Poison'd again. It was my first attempt at it, and I'm sure I made mistakes. This is one of my gaming groups, posing at the D12.


The Friday surprise was finding someone in the trade hall that stocked indie titles. Lacuna, Burning Wheel, Mouse Guard... I finally bought my copies of Monster Burner and Magic Burner. Both last year and this year, people at our indie game tables ask whether these games can be bought at the show. And now Games Paradise have stepped in. Calling cards were exchanged. Watch this space for more!

Sunday was a great surprise for me. The War Stories seminar with Mark and Nathan provoked some great questions from the audience. I just carried the microphone around, but people were taking notes everywhere. I'm looking forward to the games that come from this.

The other Sunday surprise was the Game Design Roundtable. Over two hours we managed to go through five games. One was about a royal loss of innocence, as David brought Dirty Princesses to the room. Timothy Ferguson brought a game about competitive running of a resort, complete with dirty tricks and vice. He walked in without knowing if it should be a board game or an RPG, and he walked out considering whether it should be a card game. Sam brought a computer game about giant monsters. I wasn't expecting a computer game, but the process worked well for him as well. Samuel (another one) joined in with his game idea about high fantasy mages, and was almost recruited for Ars Magica. Lastly, Steve Darlington finished off the session with his espionage game idea, and I'm keen to see whether he leaves the super powers in there.

Had a great time and have every intention of doing it all again next year.

Wednesday, 16 September 2009

Gencon Oz Schedule

Just before Gencon Oz kicks off, here's the summary for where I'll be.

Thursday
This is my only time to see the trade floor, and I think I'll only get to see it in the afternoon. The morning will be full of last-minute preparations for indie games on demand. Not sure what I'll buy. Last year's haul included Campaign Coins and WOTC miniatures (D&D and Star Wars). I look forward to it in eager anticipation.

Friday
Indie. Games. On. Demand. This is my entire day, from before the 10am session through to after the end of the 6pm session. I'll be at the tables from about 9am to 9:30pm. These are some of our busiest sessions, I hope we can fit you in.

Saturday
Same as Friday. I'll be there from setup to pulldown. By the end of it we will have offered about 2o-something different games from 8 GMs, 4 concurrently-running games, 5 players per game. I'm going to need lozenges.

Sunday
I'll be hosting the 9am session called War Stories and then the 10am session (2 hours) called Game Design Roundtable. If you want to take your game from idea to print, these three hours are thoroughly worth your time.

Hope to see you there.

Tuesday, 15 September 2009

And we're back .. just in time

Rabid readers of my blogs will know that I've been largely preoccupied this year. I'm overjoyed to say that I managed to knock it off the list in time to prepare for Gencon Oz. There is still a lot to do, but somehow in September I managed to get that finished, spend a week in China for work and finish organising Indie Games On Demand.

So turn up! Get along to Gencon and play them thar games. I'll even be offering Poison'd in my menu, and you can play it this Saturday, which is Talk Like A Pirate Day. Don't say we don't think about these things.

Wednesday, 5 August 2009

E.G.G. Spirit of the Century

In my last post I said that I ran a game of SOTC for the E.G.G. August meetup. These are my reflections on it.

I used the session to test the adventure I'll have on offer for indie games on demand. It's a clever little adventure, playing around the numerical significance of January 1st, 1901. I brought some partially generated characters to the table, the same ones I've used for SOTC cons in the past, with phases 4 and 5 of character creation left undone so that the players get the opportunity to try out character creation. This, as usual, worked OK. For Gencon I plan to bring new characters, and also to leave only phase 5 incomplete. This ought to give more time for play, without eliminating the experience of character creation. Also, the new characters are going to have a distinctly Australian feel to them, since the adventure is set in Australia. If you want to know more, register for Gencon and for indie games on demand. The end result was the classic SOTC kind of game, over the top, with zany narration and plenty of scope for the genre to shine.

Special thanks to Nathan and Jason for taking the time at the end of the session to give me feedback on what they enjoyed and what they didn't. There's nothing quite like constructive feedback to help a GM. Nice one guys! See you at Gencon. Go register for it!

Tuesday, 23 June 2009

Gencon Oz 2009 registrations are open

Just like the heading says, registrations are open for Gencon Oz. This time last year, they were about to close and there was a little panic around the place that events wouldn't fill. Still, the indie games explosion filled, and so did Michael Wenman's Eighth Sea. One of the workers at the registration booth made a comment to me on the Thursday that there were no RPG spaces left anywhere.

For 2009, I expect that the hall will be a little smaller and will have a feeling of being more densely packed. Even if the same number of attendees are there, the smaller space will increase the atmosphere. That's a good thing, for sure. The high ceilings, even though they carry away the odour of thousands of sweaty gamers, make the whole thing seem under-attended. But that's a trick of the eye. Thousands of people made their way to the con.

And dozens of them came to play indie games. I'm excited about it again this year. And this year the indie gamers will be much easier to find.

And no, I'm not going to tell you why I say that. You'll just have to register for gencon and see for yourself.

Thursday, 28 May 2009

Indie Games On Demand at Gencon Oz 2009

Do you like indie games?

Are you undecided about going to Gencon Oz 2009?

I have good news for you! With some other indie-minded GMs, the indie games on demand event will run on Friday and Saturday of the con. We were booked solid last year, running as the indie games explosion, so make sure you register early.

And to whet your appettite, go and see the indie games on demand event site. Go see it now!

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