Showing posts with label Gen Con Oz. Show all posts
Showing posts with label Gen Con Oz. Show all posts

Thursday, 10 January 2013

Spirit of 2013

After a long, long hiatus from the game, tonight I'll run Spirit of the Century. It's an impromptu game that I'm running to demonstrate it. The group is moving to play a supers game and was going to use Mutants and Masterminds, then FU, but now I've suggested Fate I find that I'm the only one who knows it.

I'm going to use the great characters from the book itself as well as get some players to create their characters on the fly. It's a one-shot game and I need to flex its muscles for the group so that they can see how it works.

It brings me back to the days of the first Gen Con Oz. Those indie games on demand tables demanded nothing but SOTC for nearly the whole time. Let's see what comes from tonight, although I expect pulpy fun and laughs.

Friday, 18 February 2011

No Gen Con Oz in 2011

...but I'm sure you didn't read that here first.

In an announcement overnight, the Eventions team told the world that they will not run Gen Con Oz in 2011, having also cancelled it in 2010. This has made a lot of people upset and started calls for replacement events. I saw one levelled at Here Be Gamers to "just run the alternative events again."

I confess to being a little surprised at the announcement. After two years of running it, and then a year of not, there was a great deal of interest in bringing it back in 2011. Maybe I'm a bit optimistic. I'd like to think that we learn from the failures and find a way around them for the next challenge. At least this time Eventions hadn't committed so much as to accept registrations and payments, so that's evidence of a lesson learned.

Even though gamers are quite loud on the internet, I don't know whether that's actually a reflection of the total sentiment or the actual market size associated with Gen Con Oz. I'm leaning towards the former.

In the absence of Gen Con Oz, what will attendees do? The cosplayers are an enthusiastic bunch, and have lots of other opportunities for their hobby. They have events like Supanova, places like the Mana Bar, the everpresent photoshoot-on-the-internet, and plenty of meetups around the place. The computer gamers have everything from solo play at home, to online play at home, to private networks, to events like Supanova (again!). Board gamers? It's a similar story. Card gamers? Ditto. Miniatures gamers? Ditto again. And on top of all that is the upcoming Auscon. So who's missing? Story gamers (ok, ok. roleplayers). It's the most complicated of all the participation events typically seen at conventions, and the one that requires the greatest input from retailers.

My point with all this is that the Australian geek crowd has outlets in a dozen other places. So why are so many upset or disappointed? I think we love the name of Gen Con. It's a revered brand, made even more "sacred" because it's so far away. It's a kind of Mecca, or Shangri-la. Many of us know someone who slapped down the cash to fly across the Pacific to get to Gen Con. It's such a pilgrimage and shows a devotion. To have Shangri-la come down from heaven and land in Australia was such a treat. With projected expectations like that, it's no surprise that the disappointement is so strong. We love the brand, and that's what draws the crowd and what costs people like Eventions some extra money. Licensing brands isn't cheap or easy. The brand owners want to make sure that they put the brand into safe hands, so they make it too expensive for backyard operators.

The hard work will be to create something as beloved by Australian gamers (et al) to meet a similar recreational need. There are plenty of smaller conventions out there that currently do it for their cities or regions. Perhaps Australia cannot sustain a large convention like Gen Con Oz at all.

Friday, 30 July 2010

From the Ashes of GenConOz 2010

Australian gamers were dealt a terrible blow a fortnight ago when Ian Houlihan regretfully announced the cancellation of GenConOz 2010. This was widely regarded as a Very Sad Thing.

Several smaller groups started working on their own activities to fill the void, and after a week started talking to each other about working together. And that's how it is that from September 24-26 in Brisbane Australia there will be Uprising. If we can't have the Best Four Days of Australian Gaming, we'll cut it down to three instead.

Alongside Warmachine, L5R and Magic there will be seminars on GMing, seminars on game design and workshops on game design, featuring some of Australia's finest freelancers and indie game designers.

Watch for updates at The Stockade.

Sunday, 25 July 2010

Nature abhors a vacuum

Let's not muck about here. GenConOz is gone for 2010 and that leaves a little void. So it's time for others to step up and do something with that opportunity.

I can't say much more than that for now, except that if you were planning to be in Brisbane for GenConOz, you should keep your tickets and accommodation bookings. Oh yes, you should definitely keep them.

Friday, 16 July 2010

Gen Con Gone

Just in case you read this blog more than you pay attention to the Gen Con Oz sites (including facebook and twitter), you would have missed the announcement that Gen Con Oz 2010 has been cancelled. Read the announcement here.

This is a sad announcement, but one laden with the realities of commercial considerations. A convention needs to break even or make money, otherwise it won't be back. And for gaming, this is a real concern. I heard Fred Hicks remark that indie game publishing is "how to make dozens of dollars the hard way" and he's right. Gaming is not mainstream in Australia, so it doesn't attract cash like other activities. Console gaming is big, but Gen Con isn't only about that. Pen and paper games are even less popular, and indie games? Well now.

But is that the end of gaming conventions in Australia? Not by a long shot. Even though most tabletop gaming in Australia is Warhammer and other miniatures gaming, just having Gen Con around was a shot in the arm for roleplaying. It introduced me to other indie gamers in Australia; people I consider friends, and people who continue to write and play new and innovative games.

I, for one, will continue to run Go Play Brisbane events in the medium term future, as well as continue to be involved in the Stockade project. And I'm looking forward to seeing Gen Con Oz return sometime soon (2011 would be nice!). Our hobby needs conventions if it is to continue as a viable commercial endeavour, or even as a social endeavour. We need to continue to meet together, to cross-pollenate our ideas between gaming groups so that we can fend off stagnation. This has created a void in the 2010 gaming calendar, but I feel confident that there will be other opportunities arise.

Watch this space.

Friday, 15 January 2010

My Indie Events at Gen Con Oz 2010

Originally, I was going to say that this was a pointer to the indie events at Gen Con Oz 2010. However, what I'm going to post is that it's a pointer to some indie events at Gen Con Oz 2010. A A page about the indie game events that I'm going to register and organise is now available at the Stockade project site.

And if that's what I post here, then it comes with a second layer of meaning for all you indie gamers out there - a kind of two part challenge. First, I'd love to collaborate with you. There's more than enough room for people who just want to turn up and run games, or who want to turn up and participate in the Game Design Roundtable. I get a kick out of helping to make it happen, so I'm happy to do the legwork to register the events and coordinate the effort - giving the GMs more time to concentrate on bringing games to play. If it means more fun for GMs and players, I'm glad to help make it happen. For the last two years, at the end of Gen Con I've been able to look back at the con and know that I've made it possible for people to have fun with games they've never heard of before.
And the second part of the challenge is for those who want to be more indie than indie. Bring your own indie event to the con. If you have your own game and you want to run it for three solid days, then bring it, promote it, push it, play it. Share the fun with as many people as you can, without bring constrained by indie games on demand.
If you're keen to be part of indie games on demand, drop me a line now. You can reach me at andrew.mg.smith ---at+++ gmail.com or through facebook.

Thursday, 7 January 2010

Planning for Gen Con Oz 2010

I have officially started to plan my events for Gen Con Oz 2010. Stay tuned for more info, but in the meantime...

indie games on demand
game design workshops
...and the big new one for the year: Launching games from the Stockade project.

Winner!


Wednesday, 23 December 2009

Wishes Come True

Back in January I posted my 2009 gaming wish list. Now it's time to see how many wishes came true.

1. Run games for others, without necessarily organising them.
This happened once in 2009, when I made it to Newcastle for the EGG meeting in August. All I had to do was turn up with a game ready to run. Nice!

2. Organise another Go Play Brisbane
Done. I didn't get around to organising the second one, though, on account of some other commitments. Watch for Go Play Brisbane in 2010.

3. Run indie games at Gen Con Oz
Done, done and done. With a giant d12 on a stick, and tables of gaming goodness, this was the gaming highlight of my year. It was coupled with two good seminars as well, in which the gaming prowess of others came to the fore. Honestly, it makes me feel good to be able to help others find new games or to design their own games.

4. Burning Wheel Campaign
This one didn't happen. However, there are still 7 days left in 2009 for me to at least try Burning Wheel.

5. Try at least 2 new games
Indeed! Poison'd, A Penny For My Thoughts and Zombie Cinema immediately come to mind. I'm glad I tried them. I'm still undecided about buying Penny, but the Aussie dollar is strong at the moment...

So that was my 2009 wishlist, just about wrapped up. It was ambitious and I didn't achieve all of it, but I managed most of it. 2010 has its own wishlist, and you'll just have to wait to find out what it is.

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