Monday, 28 March 2011

Auscon Story Game Announcement

The Auscon blog has a larger announcement about the RPG section of the weekend. Go check it out sometime.

Wednesday, 23 March 2011

Don't Rest Your GM Head

I'm working out which games to personally run at Auscon next month and am considering my beloved Don't Rest Your Head. While listening to Narrative Control episode 61, I realised that when I GM that game, I have an unarticulated goal to drive one of the characters to lose all Discipline.

To do that, I need to force them to use Madness as often as possible and this goes against some advice I'd used from Fred Hicks about running DRYH at a convention. He suggested that characters should start with a couple of points of Exhaustion. I've done this a few times but what I find is that it's then harder to convince players to bring the Madness, without a succession of high Pain challenges. It does, however, bring them to Crash much sooner and that takes the game in a different direction.

So, dear reader, I want some more advice from you about how you run DRYH. What's your GM tip for the game, especially for convention play?

Tuesday, 22 March 2011

Siege Blind Playtesting Has Stopped

Well, it's past the end of February, and according to my development plan I've finished the blind playtesting part of the project. I had some good feedback from this phase and am now reviewing all the comments to make my game text better.

I'm so very grateful for all the people who helped me with that. Much appreciated.

Friday, 18 March 2011

Auscon Story Games

I met with the organisers of Auscon last weekend and agreed to help coordinate the story games component of Auscon. They've got some great ideas about running conventions and building community amongst gamers of various kinds and I'm looking forward to the Auscon weekend itself.

Story games will be run on Sunday May 1 and only on that day. It's a deliberate taster event for a larger convention in September or October this year. Watch out for details of the latter one as we draw nearer.

For Auscon, though, I'm putting out the call for people to run games. Any system. Any setting. I want to see D&D alongside Fiasco, if possible. There will be ten tables available at the 9am, 2pm and 7pm sessions. That's 30 GM-slots I want to fill.

If you volunteer to run a game, there'll even be a sweetener for you - a weekend pass to Auscon. That's free entry to the whole weekend for anyone who signs up to run a game in at least one of the 30 GM-slots available. Send me an email at ((andrew)) (dot) ((mg)) (dot) ((smith)) at ((gmail)) (dot) ((com)) and let me know what you'd like to run and at which session. Slots will be filled based on who grabs them first.