And if that's what I post here, then it comes with a second layer of meaning for all you indie gamers out there - a kind of two part challenge. First, I'd love to collaborate with you. There's more than enough room for people who just want to turn up and run games, or who want to turn up and participate in the Game Design Roundtable. I get a kick out of helping to make it happen, so I'm happy to do the legwork to register the events and coordinate the effort - giving the GMs more time to concentrate on bringing games to play. If it means more fun for GMs and players, I'm glad to help make it happen. For the last two years, at the end of Gen Con I've been able to look back at the con and know that I've made it possible for people to have fun with games they've never heard of before.
And the second part of the challenge is for those who want to be more indie than indie. Bring your own indie event to the con. If you have your own game and you want to run it for three solid days, then bring it, promote it, push it, play it. Share the fun with as many people as you can, without bring constrained by indie games on demand.
If you're keen to be part of indie games on demand, drop me a line now. You can reach me at andrew.mg.smith ---at+++ gmail.com or through facebook.